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Dungeon

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A group prepares to enter the Iron Tomb.

Dungeons are special locations in Rift: Planes of Telara that are accessible to anyone from individuals[1] to groups or raid parties. The dungeons are instanced, that is, every group joining the same dungeon will be separated from other groups and the open world. The surroundings and encounters in each dungeon are different, some even feature rifts or have the entire dungeon change around you as you progress.

Dungeon Difficulty[edit]

There are several types of dungeons/instances.

  • Chronicles of Telara are small solo/group instances that get everyone involved in key characters and villains in the game's story.[2]. The first chronicles will be released with 1.5.
  • Normal Dungeons for 5-man groups can be found in each zone. The level of the dungeon is appropriate to the level of the zone and is usually involved in quests. Normal Dungeons can be reset and repeated at any time.
  • Expert Dungeons are more difficult versions of the normal dungeons for 5-man groups. They are similar to their normal version, but feature more challenging content and additional bosses. Only level 50 players can enter an expert dungeon. Expert dungeons are on a daily reset timer, so you can only run each of them once a day.
  • Raids are special dungeons designed for 10 and 20-man raid groups. They offer very challenging fights that will take a large group of well-geared characters to progress. Raid dungeons have a weekly reset timer. A group can leave the dungeon and come back to continue several times until the dungeon is reset.

Expert Dungeons and Raids are part of the endgame content of Rift, together with Expert Rifts and Raid Rifts, which exist outside instanced areas.

Expert Gear[edit]

Expert gear, which can be found in expert dungeons and rifts or purchased from Plaques of Achievement, introduces new types of stats.

  • hit reduces the chance of physical abilities to be resisted (required for rogues and warriors)
  • focus reduces the chance of magical spells to be resisted (required for mages and clerics)
  • toughness reduces the amount of critical damage taken (required for any tank)

The dungeons, rifts and raids are broken up into different tiers according to the amount of those stats required. Participating in content above your tier, will result in degraded performance; for example attacks or spells being resisted by targets and tanks getting critically hit by mob attacks.

Rating Value
Dungeon - Tier 1 50
Dungeon - Tier 2 100
Expert Rift 100
Raid Rift 150
Raid - Tier 1 200
Raid - Tier 2 300

Normal Dungeons[edit]

Name Level Range Location Released
Realm of the Fae 15-22 Silverwood 1.0 (Retail Launch)
Iron Tomb 17-24 Freemarch 1.0 (Retail Launch)
Darkening Deeps 21-28 Gloamwood 1.0 (Retail Launch)
Deepstrike Mines 24-31 Stonefield 1.0 (Retail Launch)
Foul Cascade 28-37 Scarlet Gorge 1.0 (Retail Launch)
King's Breach 33-42 Scarwood Reach 1.0 (Retail Launch)
Runic Descent 38-47 Moonshade Highlands 1.0 (Retail Launch)
Fall of Lantern Hook 42-47 Droughtlands 1.0 (Retail Launch)
Charmer's Caldera 48-50 Shimmersand 1.0 (Retail Launch)
Abyssal Precipice 48-50 Iron Pine Peak 1.0 (Retail Launch)
Caduceus Rise 48-50 Ember Isle

Expert Dungeons[edit]

Name Rating Location Released
Realm of the Fae (Expert) Dungeon - Tier 1 Silverwood 1.0 (Retail Launch)
Iron Tomb (Expert) Dungeon - Tier 1 Freemarch 1.0 (Retail Launch)
Foul Cascade (Expert) Dungeon - Tier 1 Scarlet Gorge 1.0 (Retail Launch)
King's Breach (Expert) Dungeon - Tier 1 Scarwood Reach 1.0 (Retail Launch)
Fall of Lantern Hook (Expert) Dungeon - Tier 1 Droughtlands 1.0 (Retail Launch)
Darkening Deeps (Expert) Dungeon - Tier 2 Gloamwood 1.0 (Retail Launch)
Deepstrike Mines (Expert) Dungeon - Tier 2 Stonefield 1.0 (Retail Launch)
Runic Descent (Expert) Dungeon - Tier 2 Moonshade Highlands 1.0 (Retail Launch)
Charmer's Caldera (Expert) Dungeon - Tier 2 Shimmersand 1.0 (Retail Launch)
Abyssal Precipice (Expert) Dungeon - Tier 2 Iron Pine Peak 1.0 (Retail Launch)

Master Dungeons[edit]

Name Rating Location Released
Darkening Deeps (Master) Dungeon - Tier 2 Gloamwood 1.5 (Ashes of History)
Caduceus Rise (Master) Dungeon - Tier 2 Ember Isle
Deepstrike Mines (Master) Dungeon - Tier 2 Stonefield Future Patch

Raids[edit]

Name Rating Location Released
Greenscale's Blight (20 man) Raid - Tier 1 Stillmoor 1.0 (Retail Launch)
The River of Souls (20 man) Raid - Tier 1 Stillmoor 1.1 (The River of Souls)
Gilded Prophecy (10 man) Raid - Tier 1 Sliver (Shimmersand) 1.2 (The Spoils of War)
The Drowned Halls (10 man) Raid - Tier 1 Sliver (Scarwood Reach) 1.4 (Legacy of the Fallen)
Hammerknell Fortress (20 man) Raid - Tier 2 Moonshade Highlands 1.3 (Waves of Madness)
Rise of the Phoenix (10 man) Raid - Tier 2 Sliver (Unknown) Future Patch
Infernal Dawn (20 man) Raid - Tier 3 Ember Isle Future Patch
Primeval Feast (10 man) Raid - Tier 3 Sliver (Unknown) Future Patch
Planebreaker Bastion (20 man) Raid - Tier 4 Steppes of Infinity

Achievements[edit]

Achievement Score Description
Dungeon Explorer 30 Complete every dungeon achievement listed
Dungeon Expert 50 Complete every dungeon achievement listed
Dungeon Butcher 50 Complete every dungeon achievement listed
Dungeon Smasher 50 Complete every dungeon achievement listed
Ultimate Dungeon Hero 100 Complete every dungeon achievement listed

References[edit]

  1. http://forums.riftgame.com/showthread.php?226550-Summer-Update-RIFT-Into-the-Future
  2. http://forums.riftgame.com/showthread.php?226550-Summer-Update-RIFT-Into-the-Future