This list is for the Warden abilities and traits.
All mana, damage and healing numbers are for rank 1 of the spell only.
Branch Advancement[ | ]
Icon | Name | Ranks | Points | Mana | Range | Casting | Cooldown | Description |
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Aquatic Affinity | 0/5 | instant | Increases your Maximum Mana by (2/4/6/8/10)% | |||||
Destructive Tide | 0/5 | instant | Increases the damage of your instant cast spells by (2/4/6/8/10)% | |||||
Dehydrate | 0/1 | 5 | 19 | 30 | 2 seconds | Drains the enemy of all vital fluids, dealing 36 Water damage over 12 seconds. | ||
Surging Rapids | 0/5 | 5 | instant | Increases the effectiveness of your instant cast heals by (3/6/9/12/15)%. | ||||
Fluidity | 0/5 | 5 | instant | Increases the effectiveness of your heal over time abilities by (2/4/6/8/10)%. | ||||
Ebb and Flow (trait) | 0/5 | 10 | instant | Casting a heal gives you a (6/12/18/24/30)% chance to increase your Wisdom by 2% per application, up to 5 applications, for 10 seconds. | ||||
Dissolution | 0/1 | 10 | 4% | Instant | 1 minute | Surrounds the Cleric's feet with cleansing waters, removing all movement impairing effects and making them immune to those effects for 8 seconds. | ||
Restorative Tide | 0/2 | 10 | instant | When you are Critically Hit, you heal (75/150)% of your Wisdom over 12 seconds. | ||||
Still Waters | 0/5 | 15 | instant | Reduces the cooldown of your Deluge by (0.8/1.6/2.4/3.2/4) seconds. | ||||
Orbs of the Stream | 0/1 | 15 | 28 | 35 | 2 seconds | 45 seconds | Surrounds the ally with 3 orbs. When the ally takes damage, an orb explodes, healing them for 190 to 195 health. | |
Tidal Resonance | 0/2 | 20 | instant | Reduces the mana cost of your next heal over time spell by (15/30)% whenever you Critically Hit with a Water-based ability. | ||||
Ripple | 0/1 | 20 | 17% | instant | 45 seconds | Weaves rippling waves into the Cleric's spells, causing any single target, Water-based heal over time spells they cast to affect up to 5 additional party or raid members within 15 meters. Does not trigger a global cooldown. Lasts 6 seconds. | ||
Diona's Gift | 0/5 | 20 | Increases the healing bonus granted by your Tidal Surge by (6/12/18/24/30)%. | |||||
Cascade | 0/1 | 25 | 4% | 35 | instant | 2 minutes | Renews the ally's mind with thoughts of gentle, flowing waters, causing the ally to regain 15% of their maximum Mana over 3 seconds. | |
Rising Waters | 0/5 | 25 | Increases the additional healing done by your Deluge by (6/12/18/24/30)%. | |||||
Overflow | 0/1 | 25 | instant | When you Critically Hit with a heal, the ally gains Overflow for 15 seconds. The next time they take damage, they receive healing equal to your Wisdom. | ||||
Healing Showers | 0/1 | 30 | 156 | instant | 2 minutes | Surrounds the Cleric with soothing rain, healing up to 10 party or raid members within 7 meters for 412 Health over 12 seconds.
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Root Advancement[ | ]
Icon | Name | Points | Mana | Range | Casting | Cooldown | Description |
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Curative Waters | 26 | 4% | 30 | Instant | 10 seconds | Cures the ally with the essence of a cool, mountain spring, removing 1 Curse, Disease, or Poison every 3 seconds over 6 seconds. | |
Healing Spray | 8 | 35 | instant | Refreshes the ally with a spray of crisp ocean water, healing them for 81 health over 12 seconds. | |||
Deluge | 14 | 26 | 35 | 2 seconds | 8 seconds | Immerses the ally, healing them for 96 to 100 health. In addition, Revitalizing Water heals the ally for 20 health for each active heal over time effect on the ally cast by the caster, up to a maximum of 6. | |
Downpour | 51 | 45% | 30 | channeled | 1 minute | Channels torrential healing rains, healing up to 10 party or raid members within 15 meters for 1573 health over 6 seconds. | |
Glassy Reflection | 32 | 4% | Instant | 30 seconds | Wraps the Cleric in a shimmering ball of water, causing the next spell cast on the Cleric within 5 seconds to be reflected back at the attacker. Does not trigger a global cooldown. | ||
Drown | 16 | 51 | 30 | instant | 30 seconds | Floods the enemy's lungs with sea water, dealing 34 Water damage over 12 seconds, in addition to Silencing them for 3 seconds. | |
Orbs of the Stream | 16 | 28 | 35 | 2 seconds | 45 seconds | Surrounds the ally with 3 orbs. When the ally takes damage, an orb explodes, healing them for 190 to 195 health. | |
Healing Showers | 31 | 156 | instant | 1 minute | Surrounds the Cleric with soothing rain, healing up to 10 party or raid members within 7 meters for 412 Health over 12 seconds. | ||
Crushing Wave | 4 | 11 | 20 | Instant | 15 seconds | Slams the enemy with a powerful ocean wave, dealing 16 to 19 Water damage, in addition to knocking them back. | |
Healing Cataract | 44 | 269 | 2 seconds | 8 seconds | Funnels the massive force of falling water, healing up to 5 party or raid members within 15 meters for 352 to 358 health. | ||
Healing Flood | 12 | 80 | instant | Summons a rejuvenating flood, healing up to 5 party or raid members within 20 meters for 157 health over 12 seconds. | |||
Cascade | 26 | 4% | 35 | Instant | 2 minutes | Renews the ally's mind with thoughts of gentle, flowing waters, causing the ally to regain 15% of their maximum Mana over 3 seconds. | |
Cleansing Waters | 10 | 4% | 35 | Instant | Cleanses the ally with the essence of a gentle brook, removing 1 Curse, Disease, or Poison. | ||
Soothing Stream | 20 | 26 | 35 | Instant | Conjures the power of a vigorous mountain stream, healing the ally for 83 health per stack over 12 seconds. Stacks up to 4 times. | ||
Healing Current | 3 | 11 | 35 | 2 seconds | Gathers the healing energies of a mighty river, healing the ally for 53 to 56 health, and an additional 37 health over 14 seconds. | ||
Waterjet | 8 | 30 | instant | Blasts the enemy with a strong gout of water, dealing 10 to 12 Water damage. | |||
Blessing of the Sea | 18 | 4% | 35 | instant | Grants the ally the ability to breathe underwater. Lasts 1 hour. | ||
Tidal Surge | 8 | 4% | instant | 45 seconds | Calls on the power of the tides, increasing the effectiveness of the Cleric's next healing spell by 50%. Does not trigger a global cooldown. Lasts 30 seconds. | ||
Dissolution | 11 | 4% | instant | 1 minute | Surrounds the Cleric's feet with cleansing waters, removing all movement impairing effects and making them immune to those effects for 8 seconds. | ||
Well of Life | 18 | 22% | 35 | 8 seconds | Brings the fallen ally back to life and restores 20% of their health and mana. This ability cannot be used while in combat. | ||
Ocean's Blessing | 36 | instant | Passive. Increases the Spell Power bonus on your heal over time spells by 6%, plus an additional 3.6% per point spent in the Warden soul above 36. | ||||
Dehydrate | 6 | 19 | 30 | 2 seconds | Drains the enemy of all vital fluids, dealing 36 Water damage over 12 seconds. | ||
Orbs of the Tide | 38 | 238 | 35 | 2 seconds | 45 seconds | Surrounds the ally with 3 orbs. When the ally takes damage, an orb explodes, healing up to 5 party or raid members within 10 meters for 339 to 345 health. | |
Ripple | 21 | 17% | instant | 45 seconds | Weaves rippling waves into the Cleric's spells, causing any single target, Water-based heal over time spells they cast to affect up to 5 additional party or raid members within 15 meters. Does not trigger a global cooldown. Lasts 6 seconds. | ||
Track Water Creatures | 10 | instant | Shows the location of all Water creatures within a short vicinity on the minimap.
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