|Known Rift Types|
The island on which Sanctum is built was gifted to the Guardians by the Vigil. Shortly after the sundering of the Ward, Dwarf leader Borrin Gammult came to the eastern coast of Silverwood after having received a vision of a divine city emerging from the sea. He witnessed rising of the solid stone island from the waters with his own eyes, and became the master architect of what would become known as Sanctum.
 The Sanctum of the Vigil
The city itself takes its name from the domed basilica in its center, the Sanctum of the Vigil. Serving as the Guardian headquarters, the Sanctum of the Vigil is where Cyril Kalmar leads the effort to retake Telara from the Dragons, the rifts, and the Defiant, with the assistance of Borrin Gammult and Lady Shyla of the High Elves. Dominating the building is the Covenant of the Guardians, a ward of graven sourcestone that protects Sanctum from the Dragons. The Order of the Temple coordinates battle against the Defiant, and across from them the Harmonious Crusade's priests summon riftspawn—not to bargain like Defiant heretics, but to interrogate the monsters for the next spot the rifts will strike. The Consecrators, agents of the Guardians who track cultists to their hideouts and monsters to their lairs, make their headquarters here. Soul trainers reside on the mezzanine above, and the Council of Cardinals sends guilds into terrible danger only to emerge unified and unstoppable.
 Areas of interest
 Adjacent regions
|Zone name||Level range||Affiliation|