User Interface

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Alpha Screenshot of the User Interface.
Alpha Screenshot of the Game Map.
Alpha Screenshot from November 18th

The User Interface (UI) for Rift at this stage fits to the usual standard one sees in a MMORPG, with hotbars, a minimap, and health/mana bars. It is reported to be "clean and uncluttered"[1]. The developers are of the opinion that there is no need to fix what isn't broken.[2] However, the UI will be customisable[3], and uses Scaleform.[4]

From off screen footage, the following things can be confirmed:[edit | edit source]

The User Interface appears at this time to be very standard and clean. Similar to that of Aion, Warhammer, and World of Warcraft.[5]

  • Player Unitframe
    • Level
    • Portrait
    • Health
    • Power
  • Target Unitframe
    • Level
    • Portrait
    • Health
    • Power
    • Cast Bar
    • Buffs
    • Debuffs
  • Chat Window
    • Active Opacity
    • Inactive Opacity
    • Tabs
  • Hotbars
    • 12 columns
    • Global Cooldown indicator
  • Minimap
    • Square
  • Buffs / Debuffs
    • Growing left from minimap
  • Cast Bar
    • Cast Name
  • Bag frame
    • Shows available Bag slots
    • Shows the amount of money you have
  • Quest Tracker

Other Interface Features[edit | edit source]

In patch 1.3 of Rift, an API for AddOn development is being released [6]. This will allow the extension of the Rift User Interface.

References[edit | edit source]

  1. Gaming Excellence E3 2009 Preview
  2. MMORPG.com Rift: Planes of Telara Game demo article[1]
  3. GamingWeez E3 2010 Rift Q&A 1 - GamingWeeze.com
  4. First look at Rift at Gamescom - Rift Nexus
  5. Scott Hartsman talks about Rift: Planes of Telara (April 2010)- Youtube video
  6. http://forums.riftgame.com/showthread.php?202363-Addon-Development-Alpha