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Warfront

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Warfronts are instanced PvP battlegrounds with cross-server queuing where players will meet to destroy each other. Each Warfront is fought over a unique resource or advantage and features innovative mechanics to keep the blood flowing – both in your veins and out of the enemy’s. Read on if you want to know why the Guardian and Defiant are fighting in each Warfront, and what it takes to win.

Warfronts[edit]

Black Garden[edit]

Black Garden
Minimum
Team size
10
Minimum
Player level
10
Victory
Condition
Collect 500 points (by holding the Fang of Regulos or killing players) within 20 minutes

When Telara’s defenders destroyed Regulos’s body, they sealed his Fang in a shrine at Black Garden to keep it out of the hands of cultists. Both Defiant and Guardians feel they should take exclusive ownership of the Fang, as the other faction is clearly unfit to safeguard such a dire relic.

Both factions must race to seize the Fang of Regulos, but the relic itself has a malign twist: the longer a combatant holds the Fang, the more it erodes his body and soul, dealing damage that increases over time to become nearly unbearable. This makes the carrier easy prey for his enemies, but each side gathers points the longer they hold the Fang. The side with the most points within twenty minutes wins the battle. This is a Martyrdom[1] mode map.[2]

The closer the Fang is to its 'Prison' during the warfront the more points will be scored. The highest points awarded will be +6 points. The further from the prison you travel with the Fang the less points you will receive +1 being the lowest possible.

The Codex[edit]

The Codex
Minimum
Team size
15
Minimum
Player level
20
Victory
Condition
Collect 1,000 points by holding vital positions, or the most points in 20 minutes

The monks of Thontic have long guarded ruins where the powerful and dangerous mysteries of the Eth are buried. The Defiant were thrilled when one of their archaeological digs uncovered archives that held one of the most powerful of these secrets. Yet before they could extract and utilize the material, the silent monks alerted their Guardian allies, who attacked immediately.

Now, opposing forces struggle to control the dig site by posting the most guards at several important tactical locations. While the central Codex itself is worth the most points, the Vault, the Statue of Thontic near the Guardian camp, and the Translation Scope close to the Defiant position are also worth taking.[2]

Whitefall Steppes[edit]

Whitefall Steppes
Minimum
Team size
15
Minimum
Player level
30
Victory
Condition
Capture 3 Sourcestone, OR the most enemy Sourcestone within 20 minutes

The Storm Legion overran two neighboring villages, dragging off the townsfolk as slaves of Crucia. In so doing they left behind a handful of Sourcestone idols that could give the owners an edge in the war for Telara. Both the Defiant and Guardians have arrived on the scene and captured some of the Sourcestone, and each seeks to capture the other side’s supply without losing any of their own.

Similar to a game of Capture the Flag, Whitefall Steppes features teams of Ascended defending their cache of Sourcestone while trying to steal the precious mineral from their enemy’s base. Teams can only capture Sourcestone when their own supply is secure, and the first side to capture three idols, or the most idols within the allotted time wins the battle.[2]

The Battle for Port Scion[edit]

The Battle for Port Scion
Minimum
Team size
20
Minimum
Player level
50
Victory
Condition
Accrue 1,000 points, OR the most points in 45 minutes, OR slay the enemy commander

Once Port Scion was the pride of the Mathosian Empire, perhaps the richest city in Telaran history. Now it is overrun by the undead, forcing both Ascended factions to fight each other as well as hordes of walking corpses if they hope to capture this grand city for themselves.

This huge Warfront offers Ascended plenty of challenges and many ways to help their team. Heroes might strike at the Endless Court presence, destroy fel idols to the dragons, or wear down the other faction’s guards. Truly bold Ascended can assault the enemy camp and attempt to assassinate the enemy high commander, whose death signals defeat for his faction.[2]

Library of the Runemasters[edit]

Library of the Runemasters
Minimum
Team size
15
Minimum
Player level
10
Victory
Condition
Collect 1,000 points within 20 minutes by carrying Dwarven Rune Vessels or defeating enemy players

Library of the Runemasters is a warfront contained within Hammerknell Fortress. The game lasts until either team gains 1000 points, or 15 minutes (whichever comes first). Similar to Black Garden, the objective is to maintain possession of the four Rune Vessels spread throughout the Library. Points are also gained for player kills. The player holding a vessel will take periodic damage, increasing the longer it is held.[2]

Accolades[edit]

Warfront Accolades are a new addition to warfronts that give players mini achievements and goals they can obtain during each warfront match.

References[edit]

  1. Rift: Planes of Telara - PvP Trailer [1]
  2. 2.0 2.1 2.2 2.3 2.4 http://www.riftgame.com/en/game/pvp/warfronts.php