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In-game map of game zones.

features many exciting locations and for players to adventure through. Rich with history and lore, the world of will reward those strong enough to survive. A player can walk across the face of Telara without encountering a load screen, since it is a seamless world with 'zone lines'.

Note: uses the word Region, the meaning is identical.

Contents

[] Zones

A zone has usually one or two main settlements. Players can find here specific vendors that sell gear for (PvP vendor) or (Rare Planar Goods vendor), as well as quartermaster of the of the zone. A for faster travelling between zones is also near the main settlement.

[] Zones and factions

Each faction starts in its own instanced zone. For it's , have . Players advance through the zone up to level 6 and then upon entering the final , they are teleported out of the zone into their low-level zone and will never return back.

Some zones are ruled by Guardians or Defiants, in other zones both factions established their own camps, and there are also zones with neutral providing quests for both Guardians and Defiants. Zones cannot be conquered by opposite faction, although enemy settlements can be temporarily occupied by destroying their .

[] List of Zones

Zone Level Range Affiliation Released
35 - 40 Contested 1.0 (Retail Launch)
6 - 20 Defiant Friendly 1.0 (Retail Launch)
20 - 27 Guardian Friendly 1.0 (Retail Launch)
41 - 47 Contested 1.0 (Retail Launch)
Depends on closest zone ? 1.0 (Retail Launch)
1 - 6 Guardian Friendly 1.0 (Retail Launch)
35 - 39 Contested 1.0 (Retail Launch)
26 - 30 Contested 1.0 (Retail Launch)
30 - 35 Contested 1.0 (Retail Launch)
43 - 48 Contested 1.0 (Retail Launch)
N/A N/A 1.0 (Retail Launch)
6 - 20 Guardian Friendly 1.0 (Retail Launch)
45 - 50 Contested 1.0 (Retail Launch)
20 - 27 Defiant Friendly 1.0 (Retail Launch)
1 - 6 Defiant Friendly 1.0 (Retail Launch)
?-50 Contested


[] Major Cities

Zone Level Range Affiliation Released
all Neutral 1.0 (Retail Launch)
all Defiant 1.0 (Retail Launch)
all Neutral 1.2 (The Spoils of War)
all Guardians 1.0 (Retail Launch)

[] Other instances

[] Dungeons

Dungeons are special locations in Rift: Planes of Telara that are accessible to anyone from individuals to groups or raid parties. The dungeons are instanced, that is, every group joining the same dungeon will be separated from other groups and the open world. The surroundings and encounters in each dungeon are different, some even feature rifts or have the entire dungeon change around you as you progress.

[] Chronicles

Chronicles are instanced areas designed for 1 or 2 players to complete. With a reasonable level of gear, most players will be able to complete a chronicle on their own.

[] Raids

Raids are a type of mission, where the objective is to use a very large number of people, relative to a normal team size set by the game, to defeat a boss monster. Raiding is large-scale combat (of usually two more more in-game groups) against a common enemy; one source says groups are of 5-20 people.

[] Slivers

Added with patch 1.2, slivers are entrances to alternate time streams, and can be seen by using Omen Sight for Guardians or Quantum Sight for Defiants. This ascended skill can be bought from the Planar Goods merchants in Meridian and Sanctum for 25.000 planarite.

Slivers aren't visible to outside players, but when inside a sliver you appear to be in a giant bubble and can look out into the zone where the tear was formed.

[] Raid Rifts

in and in offer a daily quest to conquer a specific Raid Rift. This quest is often referred to in level 50 chat as DRR (Daily Raid Rift).

A Lure is needed for the specific rift targeted. The Lures (or Husks) can be purchased from the Planar Faction Quatermasters in the same room as the quest giver. One Lure per week can also be obtained from Abbess Katia, or Raj Tahleed (Taking the Fight).

Plane Rift Encounter DRR Quest Name Zone
Earth The Golden King The Golden King Shimmersand
Air Winds of Chaos Silence the Voice Shimmersand
Fire Drakith Hatchery Razing the Youth Iron Pine Peak
Water Hunger of the Deep Heart of the Tide Iron Pine Peak
Life Growth of the Aelfwar Teaching the Lesson Stillmoor
Death Terror of Undeath Unstitching the Terror Stillmoor

[] Elemental Planes

The original Rifts in Telara, they are tears in the fabric of the universe that open into planes that represent the basic elements -



[] References