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Telarapedia
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Rift
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Rift
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==Player Rewards== Players receive rewards directly for combating rifts, so there will be no "random rolling" for rewards. Players earn contribution via effort for "doing stuff to help win the rift", including healing, buffing, holding aggro, and dealing damage; effort will be adjusted by a player's level so a higher level player will not always contribute more than a lower-level player. The more contribution a player has, the better his rewards will be; the level of rewards are scaled to the level of the rift. The best rewards are obtained from the unstable stages of a rift, which get players "into higher contribution categories"; more players are needed to "finish all the unstable stages". Major rifts, which spawn naturally as opposed to being opened by players, offer better rewards. Rewards obtained from rift events include equipment so a player who only plays rift content "won't fall behind"; some equipment are unique to rift events.<ref name="irc24sep" /> Group effort is encouraged in dealing with rifts, for example not completing stages fast enough can decrease the rewards obtained from the rift.<ref name="GT2" /> However, while there is no limit to the number of players taking part in a rift event, there is a limit to the number of high-quality rewards players can obtain from the event<ref name="irc24sep" /> It also appears that contributing to sealing a rift gives players faction reputation: Guardians earn reputation with the Mendicant Order.<ref name="GT2" />
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