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Update: Rift 1.4
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Update: Rift 1.4
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=SOULS= * Calling abilities are now categorized in the ability panel and sorted alphabetically. ==CLERIC== Addressing issues with Cleric damage Souls to bring them more in line with the other callings. ===CABALIST=== * The goal of the below Cabalist changes were to make this soul far less confusing in general, reduce the awkwardness of using Sigils, tone down the long and complex rotations, and combine the AE abilities in a way that can use a single, understandable rotation. * {{item link|Decay}}: Renamed [[Lurking Decay]]. This is now a buff that automatically generates one stack of Decay every 2 seconds. * {{item link|Tyranny}}: Now consumes (and therefore triggers) all of your [[Decay]]s at once. 30 second cooldown. * {{item link|Obliterate}}: Reduced cooldown to 45 seconds. Decays triggered from this now deal triple damage, but no longer cause an AE. * {{item link|Sigil of Power}}: Renamed [[Vile Power]]. Now available at 20 points. This now works like Tyranny, dealing damage and consuming/triggering all of your [[Lurking Decay]]s. In addition, it restores a base amount of mana, plus an additional amount of mana for each enemy it hits. Reduced the cooldown to 90 seconds. * {{item link|Sigil of Ravaging}}: Renamed [[Ravaging Darkness]]. This now works like [[Tyranny]], dealing damage and consuming/triggering all of your [[Lurking Decay]]s. In addition, it heals the Cleric for 100% of the damage done. * {{item link|Affinity for Death}}: Now reduces all abilities that consume Decay by 6-30 seconds. * {{item link|Sigil of Binding}}: Now an executed ability that is a GTAE Snare that affects up to 10 enemies. * {{item link|Sigil of Woe}}: Now an executed ability that is a GTAE Purge (removes 1 buff) that affects up to 10 enemies. Reduced the cooldown to 15 seconds. * {{item link|Sigil of Secrecy}}: Now an executed ability that is a GTAE Silence that affects up to 10 enemies. Reduced the cooldown to 30 seconds. * {{item link|Sigil of Ruin}}: Now an executed ability that is a GTAE Stun that affects up to 10 enemies. Reduced the cooldown to 30 seconds. * {{item link|Curse of Discord}} - New Ability: This deals Death damage to the enemy over time, in addition to dealing Death damage whenever the enemy uses an ability. Does not stack with [[Curse of Solitude]]. Obtained at 8 points. * {{item link|Curse of Solitude}}: The AE Death damage dealt now only affects up to 5 enemies. Does not stack with [[Curse of Discord]]. * {{item link|Leviathan's Mark}}: Now increases the damage of [[Dark Water]], [[Curse of Discord]], and [[Curse of Solitude]] by 5-15%. * {{item link|Death's Dominion}}: Now increases the damage of both [[Distorted Shadows]] and [[Shadow's Touch]] by 2-10%. * {{item link|Bound Fate}}: Now affects up to 5 enemies. * {{item link|Engulfing Shadows}}: Removed. * {{item link|Negation of Life}}: Now increases the Spell Power bonus of Decay by 1% + 1% per point spent in Cabalist above 26. * {{item link|Symbol of the Ancient}}: Now increases the Spell Power bonus of [[Shadow's Touch]], [[Dark Water]], [[Distorted Shadows]], [[Curse of Solitude]], and [[Bound Fate]] by 2% + 2.5% per point spent in Cabalist above 36. * {{item link|Howling Death}}: Fixed (reduced) the mana cost. ===DRUID=== * {{item link|Hidden Path}}: Now removes all Curses, Diseases, and Poisons from both the Druid and the Druid's pet. No longer requires a pet active to use. * {{item link|Thorns of Asphodel}} - New Ability: Available at 38 points. Causes your pets to deal additional Life damage with their attacks. * {{item link|Friend of the Weald}}: Increased the boost to Attack and Spell Power bonus on your pet's abilities to 20% + 17% per point spent in Druid above 36. * {{item link|Friend of the Weald}}: Does not increase the Faerie's damaging abilities. * {{item link|Rage of the Fae}}: Fixed effect tooltip to match current ability functionality. ===INQUISITOR=== * Due to the below changes, characters with Soul Points spent in Inquisitor have received a free Soul Point respec. * {{item link|Bolt of Judgment}}: Increased the Spell Power bonus. * {{item link|Life and Death Concord}}: Now also triggered by Nysyr's Rebuke. * {{item link|Lethargy}}: Removed. * {{item link|Harsh Focus}}: New tier 5 branch ability. Causes [[Harsh Discipline]] to no longer suffer casting pushback from damage. * {{item link|Nysyr's Rebuke}}: Reduced cooldown to 1 minute. Now deals Life damage, increased the Spell Power bonus. The damage will now affect enemy targets even if they are immune to Stuns. * {{item link|Persistence}} - New Ability: Tier 5 branch ability. Extends the immunity granted by Perseverance to all control effects. ===JUSTICAR=== * {{item link|Mien of Leadership}}: Increased the bonus threat granted to 450%. * {{item link|Doctrine of Loyalty}}: Now uses smart healing to select targets. ===SHAMAN=== * Vengeance spells no longer trigger a global cooldown; instead, they now have a shared 5-second cooldown. * {{item link|Vengeance of the Primal North}}: Now available at 44 points. Lasts 1 hour, reduced the Spell Power bonus, and is now on the shared cooldown with other Vengeance abilities. * {{item link|Call of Ice}}: Increased the damage bonus for Massive Blow to 10% + 5% per point spent in the Shaman soul above 36. Increased the Attack Power bonus for Massive Blow to 5% + 2% per point spent in Shaman above 36. * {{item link|Frozen Wrath}} - New Ability: Available at 51 points. Deals weapon + additional Water damage over 15 seconds. Also increases damage the target takes from the Shaman's [[Vengeance of the Winter Storm]] by 200%. ===TEMPLAR [PvP]=== * {{item link|Overload}}: Can no longer be applied to the same target more than once every 2 minutes. * Replaced {{item link|Barb of Shackles}} with {{item link|Nysyr's Brand}}: Marks the target, blocking their ability to stealth and increasing the chance they will be critically hit by 5% for 30 seconds. * {{item link|Echoes of Ascension}}: The cooldown now begins counting immediately rather than waiting for the effect to trigger. ==MAGE== Tweaking general Mage damage upwards for Charge consumption abilities. Addressing issues specifically with Dominators and complete energy/power starvation in PVP. ===ARCHMAGE [PvP]=== * {{item link|Degeneration}}: Will no longer remove non-purgable buffs. ===ARCHON=== * Fixed a bug where {{item link|Burning Purpose}} would trigger the Dominator ability [[Quick Thinking]]. * [[Crumbling Resistance]], [[Rock Slide]]: Updated ability icons. ===CHLOROMANCER=== * Fixed an issue with the bonus healing provided to the [[item link|Synthesis]] target by [[Lifebound Veil]] and [[Void Life]]. This healing should now reach the same range as all other healing from Lifebound Veil. * Fixed typos in the [[Lifegiving Veil]] and [[Lifebound Veil]] tooltips. * {{item link|Void Life}}: The channel duration is no longer affected by damage. Fixed an issue where the last tick of damage would be delayed longer than intended. * {{item link|Withering Vine}}: Fixed an issue where certain buffs or debuffs, such as the Riftblade's [[Stoneshield]], would block the healing component of Withering Vine. * [[Entropic Veil]], [[Void Life]]: Updated ability icons. ===DOMINATOR=== * {{item link|Traitorous Influence}}, {{item link|Mass Betrayal}}: Energy and Power drained by procs from these abilities has been reduced to 20 from 30. These abilities now only trigger off of damaging or healing abilities. * {{item link|Controlled Opportunity}}, {{item link|Swift Control}}: Updated descriptions to remove references to [[Overpowering Will]]. * {{item link|Transference}} now reduces energy/power/mana regeneration by 25% and increases ability costs by 50% for 7 seconds. ===ELEMENTALIST=== * {{item link|Elemental Forces}}: Reduced rate of Charge consumption. Fixed this ability expiring early if used with a full Charge bar. ===NECROMANCER=== * {{item link|Soul Purge}}: Reduced rate of Charge consumption. * Fixed an issue where [[Flesh Rot]] would not extend the duration of the guaranteed critical hit from Necrosis on the Skeletal Zealot's Blood Spike ability. * {{item link|Plague Bolt}}: [[Deadly Plague]] should now correctly affect Plague Bolt immediately after spending Soul Points. * [[Ancient Tomb]], [[Detonate Bones]]: Updated ability icons. ===PYROMANCER=== * {{item link|Internalize Charge}}: Reduced rate of Charge consumption. ===STORMCALLER=== * {{item link|Eye of the Storm}}: Now a ground-targeted ability. * {{item link|Building Storm}}: Now stacks buffs on the caster, increasing the critical hit chance of Hypothermia-causing spells. * {{item link|Lightning Burst}} - New Ability: Available at 44 points. Blasts the enemy with lightning, dealing Air damage. Damage is increased by 50% for each stack of Electrified on the target. Deals 10% of the total damage dealt per stack of Electrified to 5 additional targets within 7 meters. Removes all stacks of Electrified from the initial target. * {{item link|Static Flux}}: Reduced Charge consumption. * [[Lightning Storm]]: Updated ability icon. ===WARLOCK=== * {{item link|Defile}}, {{item link|Empowered Darkness}}: Reduced Charge consumption. ==ROGUE== Addressing some of the disparity between builds that use Deadly Dance and those that do not. Improved Bard heal scaling. ===ASSASSIN=== * {{item link|Physical Trauma}}: Impale causes the target to take 15-30% more damage from your Final Blow, up from 4-8%. ===BARD=== * {{item link|Coda of Restoration}}: Attack Power contribution to healing is now increased with more Combo Points spent when using this ability. ===BLADEDANCER=== * {{item link|Dancing Steel}}: You should now be immune to Disarm while channeling this ability. ===INFILTRATOR [PvP]=== * {{item link|Anathema}}: Now reduces the healing the target receives by 50%. Does not stack with Lingering Wounds and Trauma. ===NIGHTBLADE=== * {{item link|Dusk to Dawn}}: Now roots the target for 4 seconds on application. Deals damage and gives the Nightblade an additional Combo Point per second while channeling, even if the target is immune to movement speed debuffs. Additionally, the Nightblade gains Nightrage, which increases the damage of Blazing Strike and Flame Thrust by 40% for 1 minute. The combat message should now properly show the Combo Points gained. ===RANGER=== * {{item link|Feral Instincts}}: Pets now enjoy this effect within 35 meters of the Ranger, up from 25. ===RIFTSTALKER=== * Icons have been updated for [[Planar Refuge]], [[Planar Attraction]], [[Unseen Fury]], [[Toughened Soul]], [[Great Fortitude]], and [[Rift Scavenger]]. ===SABOTEUR=== * {{item link|Incriminate}}: Now no longer requires you to be facing your target when used. ==WARRIOR== Weβre generally happy with the current state of Warriors and are continuing to monitor a number of smaller issues involving them. ===BEASTMASTER=== * {{item link|Survival of the Fittest}}: Now adds a set value to your Hit Rating rather than a percentage increase to the Hit bonus. * [[Kinship]], [[Calming Influence]], [[Primal Recovery]], [[Protective Companion]], and [[Enraged Companion]]: Updated ability icons. ===PALADIN=== * {{item link|Face Slam}}: Fixed a bug that caused this ability to never critically hit. * {{item link|Sweeping Strike}}: Fixed this ability incorrectly triggering Light's Decree. ===PARAGON=== * Fixed the wording of Follow-Up attack descriptions to hopefully make their usage less confusing. * [[Path of the Tempest]], [[Way of the River]], [[Shifting Blades]], [[Flowing Strikes]], and [[Improved Flowing Strikes]]: Updated ability icons. * Fixed {{item link|Way of the Wind}} and {{item link|Deadly Grace}} being affected by numerous damage enhancements that should not have been affecting them. ===REAVER=== * {{item link|Power in the Blood}}: Fixed a bug causing this to only take effect when the Reaver was dead. * {{item link|Shroud of Entropy}}: Fixed an error on the buff tooltip. ===RIFTBLADE=== * {{item link|Earth Burst}}: Now properly deals damage even if the target is immune to crowd control abilities. * {{item link|Thunder Strike}}, {{item link|Storm Burst}}: Won't try to hit dead targets. * {{item link|Elemental Touch}}, {{item link|Blade of Elemental Affinity}}: Should now trigger more reliably from Area of Effect abilities. * [[Stoneshield]], [[Thunder Strike]], [[Frost Strike]]: Updated ability icons. ===VOID KNIGHT=== * {{item link|Replenish}}: Fixed so this cannot be used when healing is blocked. * [[Catalyze]], [[Ravenous Defense]]: Updated ability icons. ===WARLORD=== * {{item link|Spotter's Order}}: Functionality changed in an effort to balance the DPS this adds to various souls. Now lasts 20 seconds and does not have to be kept up as often, freeing the Warlord to use other finishers. Also now has a 3 second internal cooldown to better equalize Dual Wielding and Two-Handed weapons, or long-cast-time abilities. Due to the increased effect frequency, it is now an added attack rather than a damage value bonus. Damage increased significantly to keep the new version in line with its previous DPS boost.
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