Like the onset of madness in a sane man, Telara may be scourged at any moment by evil from its very air. The sky could split above an open plain, or crack over the highest peaks. Crisp, serene air twists into a hateful storm, winds whipping and swirling with such fury they tear boulders from the earth, whirling them about like a mad juggler’s toys.
The fortunate who stumble into the radius of an Air Rift are crushed by these boulders. Others have their flesh scoured away by debris born on the razor winds, or are snatched up by the storm, cooked by the lightning, and rent limb from limb by the monsters flying through the shimmering rift.
Monsters[edit | edit source]
Griffons, rocs, and harpies fly Telara’s skies, lifting cattle back to their mountain nests—and only cattle, if the cowherds are lucky. Brutish gargoyles crouch on the parapets of abandoned castles, while cockatrices nest in towers, the filthy scavengers ready to swarm the unwary with plague-ridden claws. Vespids—wasps the size of horses—venture from their barrow-hives, hunting for mortal bellies in which to lay their eggs. And yetis barrel down from the mountain peaks, shrieking like the wind, hungry as a yawning crevasse.
=Zones[edit | edit source]
References[edit | edit source]
- Riftgame.com - http://www.riftgame.com/en/world/planes/plane-of-air.php