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Branch Advancement[edit | edit source]
|Titan's Strength||0/5||0||Passive||Increases Strength by 2/4/6/8/10%.|
|Take No Prisoners||0/5||0||Passive||Damaging abilities that consume Attack Points deal an additional 2/4/6/8/10% damage. Only increases the first hit of Bleed Ability effects.|
|Savage Sweep||0/3||5||22 Energy||Instant||Deals 144 to 159 Physical damage to up to 6 enemies. Bleeds 623 health over 15s. The ability grants 1 Attack Point.|
|Deadly Strikes||0/3||5||Passive||Attack Point consuming abilities ignore 2/4/6/8/10% of the target's armor.|
|Grim Satisfaction||0/3||5||Passive||Using an Area of Effect Attack has a 20% chance of recovering 2/4/6 Power. Can only trigger once every 3 seconds.|
|Shared Suffering||0/1||10||10 Energy||Instant||When hit by an attack, there is a 25% chance of dealing 285 Physical back against the attacker. Lasts 1h.|
|One on Many||0/3||10||Passive||Increases Base Damage to Area of Effect attacks by 4/8/12%. Champion Area of Effect attacks are increased by 6/12/18% instead.|
|Quick Footed||0/3||10||Passive||Increases your chance to Dodge by 1/2/3%, your Attack Power by 1/2/3%, and Weapon Contribution by 1/2/3%.|
|Blitz||0/1||10||Passive||Allows Bull Rush to be used in combat.|
|Follow Through||0/2||15||Passive||Champion Area of Effect attacks hit 1 additional target, in addition to having their Power cost reduced by 2.|
|Berserker||0/5||15||Passive||On a successful ability hit you have a 20% chance of increasing Strength by 7/14/21/28/35% for 15 seconds.|
|Chains of Life||0/1||15||22 Energy||3 Meters||Instant||Chains up to 5 enemies, dealing Physical damage and healing the Warrior for each enemy it effects:
1 Point: 79 health, 93 damage.
|Weapon Defense||0/1||20||6 Energy||Instant||30.00 Seconds||Absorbs 50% of damage taken up to 950 damage. Lasts 30s. This Ability is not affected by the Global Cooldown.|
|Intense Training||0/3||20||Passive||Increases Soldier's Bearing to 6/7/8%, Slayer's Bearing to 35/42/50, Juggernaut's Bearing to 1.5/2/2.5%, Destroyer's Bearing to 50/75/100%, and Reaper's Bearing to 40/45/50%.|
|Mired||0/3||20||Passive||Enemies affected by a Mark take an increased 5% damage from your attacks for 1m.|
|Proper Timing||0/1||25||10 Energy||Instant||60.00 Seconds||Allows Bull Rush to be used in combat.|
|Perfect Timing||0/3||25||Passive||Reduces the cooldown on Proper Timing by 10/20/30 seconds.|
|Close on the Target||0/3||25||Passive||Increases the range on all Charge attacks by 2/4/6 meters.|
|Juggernaut's Bearing||0/1||30||10 Energy||Instant||Reduces damage taken by 1% for each nearby enemy up to 10 for 10s after using an AOE attack. Only 1 Bearing can be active at a time. Lasts 1 hour.|
|Trample||0/3||30||Passive||Damaging an enemy with Bull Rush or a Finisher causes nearby enemies to take 5/10/15% more damage from your Area of Effect attacks for 15 seconds.|
|Fight or Flight||0/2||30||Passive||Reduces cooldown on Cornered Beast by 7.5/15 seconds.|
|Furious Stand||0/1||35||Passive||When you cast Weapon Defense, you gain an additional absorb equal to 15% of your Attack Power per nearby enemy up to a maximum of 5.|
|Mark of Exclusion||0/1||35||11 Energy||Instant||Up to 8 nearby enemies deal 10% less damage to the Warrior for 60s. Only 1 Mark can be active at a time. This Ability is not affected by the Global Cooldown.|
|Iron Strikes||0/3||35||Passive||Increases the damage of Mighty Blow, Savage Sweep, Bladefury, Cornered Beast, Thunderous Strike and Chains of Death by 10/20/30%.|
|Thunderous Strike||0/3||40||22 Energy||Instant||15.00 Seconds||Deals Physical damage per Attack Point to up to 6 enemies, in addition to increasing the damage the enemy takes from the Warrior's area of effect attacks for 15s:
1 Point: 650, 5%.
Root Advancement[edit | edit source]
|Bull Rush||0||20 Energy||-17 Meters||Instant||15.00 Seconds||Charges at the enemy, dealing 351 to 388 (up to 893 to 987) damage. Cannot be used in combat. Awards 1 Attack Point.|
|Power Strike||0||20 Energy||3 Meters||Instant||Strike that deals weapon plus 467 to 517 (up to 1193 to 1318) Physical damage. This ability grants 1 Attack Point.|
|Punishing Blow||2||20 Energy||3 Meters||Instant||Deals Physical damage per Attack Point:
1 Point: 604 (up to 847) damage.
|Soldier's Bearing||4||10 Energy||Instant||Increases Physical damage done by 5%. Lasts 1h.|
|Mark of Inevitability||8||11 Energy||Instant||Up to 8 (up to 10) nearby enemies lose 170 (up to 3600) armor for 60s. Only 1 mark can be active at a time. This ability is not affected by the Global Cooldown.|
|Mighty Blow||12||22 Energy||Instant||Deals 329 to 364 (up to 785 to 868) Physical damage to up to 6 enemies. This ability grants 1 Attack Point.|
|Bladefury||16||22 Energy||Instant||Deals Physical damage per Attack Point to up to 6 nearby enemies.
1 Point: 406 (up to 558) damage.
|Slayer's Bearing||20||10 Energy||Instant||Increases Critical Hit Damage and healing Bonus by 3. Lasts 1h.|
|Inescapable||24||10 Energy||Instant||30.00 Seconds||Increases the range of the next Charge by 10 meters. This ability is not affected by the Global Cooldown.|
|Battlefield Intimidation||28||11 Energy||Instant||30.00 Seconds||Roots target for 6s. Fears nearby enemies for 6s or until damaged.|
|Cornered Beast||32||22 Energy||Instant/Channeled||30.00 Seconds||Attack hits up to 6 enemies multiple times for 3381 (up to 7794) Physical damage over the next 6 seconds. Awards 1 Attack Point every 2 seconds.|
|Mark of Extermination||36||11 Energy||Instant||Up to 8 nearby enemies have an increased 5% chance to be Critically Hit for 60s. Only 1 Mark can be active at a time. This ability is not affected by the Global Cooldown.|
|Destroyer's Bearing||40||10 Energy||Instant||Abilities that consume 3 Attack Points have a 25% chance to grant an Attack Point. Only one Bearing can be active at a time. Lasts 1 hour.|
|Disruptive Strike||44||20 Energy||3 Meters||Instant||6.00 Seconds||Deals 601 to 664 (up to 1131 to 1251) Physical damage. This ability grants 2 Attack Points.|
|Titan's Strike||48||22 Energy||Instant||15.00 Seconds||Deals Physical damage per Attack Point to up to 6 nearby enemies.
1 Point: 783 (up to 995) damage.
|Reaper's Bearing||51||10 Energy||Instant||Single target attacks deal 35% of their damage to up to 4 additional enemies. Only 1 Bearing can be active at a time. Lasts 1 hour.|
|Chains of Death||54||22 Energy||3 Meters||Instant||30.00 Seconds||Chains up to 8 enemies, dealing Physical damage to up to 5 enemies for each enemy it affects:
1 Point: 212 (up to 252) damage.
|Death Blossom||58||20 Energy||Instant||30.00 Seconds||The next single target attacks deal 100% of their damage to up to 7 additional enemies:
1 Point: 1 Attack.
|Dominating Bearing||61||10 Energy||Instant||Grants all bearings.
References[edit | edit source]
- Rift Beta 1, Rise of the Defiant. This information was consolidated from screen shots taken in-game.
- Rift Beta 3, Enter the Rift. This information was consolidated from screen shots taken in-game.
- Rift Beta 6, Planar War. This information was consolidated from screen shots taken in-game.