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A faction is a group of people or mobs in game who fight for the same cause. Each player is a member of one of two playable factions (The Guardians or The Defiant) chosen during character creation. Players can gain notoriety with non-playable factions by completing quests for them or fighting against their enemies.
Playable factions[edit | edit source]
|The Guardians||The Defiant|
Each faction has its own cities, and cannot group with members of opposite faction. However, players can talk to the other faction using either the /say or /yell command.
There is currently no way to change a characters playable faction in or out of the game (i.e. no betrayal quest or pay to switch feature).
Non-playable factions[edit | edit source]
As players interact with NPC factions, they gain notoriety towards a particular faction. After first interaction player's notoriety level is usually neutral. Players gain access to gear and recipes sold by faction quartermaster as they gain notoriety levels with the faction.
Warfront Factions[edit | edit source]
Warfront factions are related to PvP. Notoriety with warfront factions is gained by completing daily PvP quests or by winning a warfront and killing enemies there. Quartermasters of these factions are in Sanctum or in Command Center in Meridian.
|Black Garden||Caretakers||The Moribund|
|The Codex||The Unspoken||Eldritch Seekers|
|Winterfall Steppes||Whitefall Brigade||The Storm Guard|
|Battle for Port Scion||Noble Guard||Eldritch Vanguard|
Planar Factions[edit | edit source]
These factions are associated with certain rift types. Player can gain notoriety by killing planar mobs, destroying footholds, sealing rifts and stopping zone invasions. Quartermasters are located in capital cities Sanctum and Meridian.
Regional Factions[edit | edit source]
Their forces are bound to certain regions. Players can befriend them by completing quests and running dungeons in the area. Quartermasters usually be found in the main settlement of the region.