User Interface
The User Interface (UI) for Rift at this stage fits to the usual standard one sees in a MMORPG, with hotbars, a minimap, and health/mana bars. It is reported to be "clean and uncluttered"[1]. The developers are of the opinion that there is no need to fix what isn't broken.[2] However, the UI will be customisable[3], and uses Scaleform.[4]
From off screen footage, the following things can be confirmed:[edit | edit source]
The User Interface appears at this time to be very standard and clean. Similar to that of Aion, Warhammer, and World of Warcraft.[5]
- Player Unitframe
- Level
- Portrait
- Health
- Power
- Target Unitframe
- Level
- Portrait
- Health
- Power
- Cast Bar
- Buffs
- Debuffs
- Chat Window
- Active Opacity
- Inactive Opacity
- Tabs
- Hotbars
- 12 columns
- Global Cooldown indicator
- Minimap
- Square
- Buffs / Debuffs
- Growing left from minimap
- Cast Bar
- Cast Name
- Bag frame
- Shows available Bag slots
- Shows the amount of money you have
- Quest Tracker
Other Interface Features[edit | edit source]
In patch 1.3 of Rift, an API for AddOn development is being released [6]. This will allow the extension of the Rift User Interface.
References[edit | edit source]
- ↑ Gaming Excellence E3 2009 Preview
- ↑ MMORPG.com Rift: Planes of Telara Game demo article[1]
- ↑ GamingWeez E3 2010 Rift Q&A 1 - GamingWeeze.com
- ↑ First look at Rift at Gamescom - Rift Nexus
- ↑ Scott Hartsman talks about Rift: Planes of Telara (April 2010)- Youtube video
- ↑ http://forums.riftgame.com/showthread.php?202363-Addon-Development-Alpha